Lobby Server: Difference between revisions
Add initial text |
Add security section |
||
(2 intermediate revisions by the same user not shown) | |||
Line 1: | Line 1: | ||
These servers are first thing the | These servers are first thing the [[Client]] connects to when you login. These are the ones hardcoded into the client: | ||
* neolobby01.ffxiv.com (Elemental) (<code>LobbyHost01</code>) | |||
* neolobby03.ffxiv.com (Gaia) (<code>LobbyHost02</code>) | |||
* neolobby05.ffxiv.com (Mana) (<code>LobbyHost03</code>) | |||
* neolobby02.ffxiv.com (Aether) (<code>LobbyHost04</code>) | |||
* neolobby04.ffxiv.com (Primal) (<code>LobbyHost05</code>) | |||
* neolobby06.ffxiv.com (Chaos) (<code>LobbyHost06</code>) | |||
* neolobby07.ffxiv.com (Light) (<code>LobbyHost07</code>) | |||
* neolobby08.ffxiv.com (Crystal) (<code>LobbyHost08</code>) | |||
* neolobby09.ffxiv.com (Materia) (<code>LobbyHost09</code>) | |||
* neolobby10.ffxiv.com (Meteor) (<code>LobbyHost10</code>) | |||
* neolobby11.ffxiv.com (Dynamis) (<code>LobbyHost11</code>) | |||
* neolobby12.ffxiv.com (Shadow<ref>The Shadow data center [https://gamerant.com/final-fantasy-14-servers-shutdown-shadow-data-center/ is defunct].</ref>) (<code>LobbyHost12</code>) | |||
* neolobby98.ffxiv.com (Unknown<ref>It’s likely because of the high number - chosen to avoid conflicts with any future datacenter additions - that is meant for public testing. And indeed, this was the lobby server for the NA Cloud DC test.</ref>) (<code>LobbyHost98</code>) | |||
These directly correspond to the layout of the Logical Data Centers. And this makes sense, as the lobby server you connect to changes depending on which logical data center you select in the client. | These directly correspond to the layout of the Logical Data Centers. And this makes sense, as the lobby server you connect to changes depending on which logical data center you select in the client. | ||
Line 19: | Line 19: | ||
The main purpose of the lobby is to funnel you to the World server of your choosing. It also acts as a waiting area during congestion, putting players into a queue before connecting to the World server. | The main purpose of the lobby is to funnel you to the World server of your choosing. It also acts as a waiting area during congestion, putting players into a queue before connecting to the World server. | ||
Another interesting thing is that the client doesn’t have the IP address of the World servers hard-coded, but this is instead given to the client by the Lobby server on login. | |||
==Security== | |||
The client sends the lobby server the game versions and file hashes, despite other services doing this before you even reach this point. It's still possible for the server to turn you around if your client is too old. | |||
Communication with the Lobby server is “encrypted”, which is strange as the rest of the game’s communication isn’t. They use Blowfish encryption, with hardcoded keys in the client. | |||
==Notes== | |||
<references /> |
Latest revision as of 13:19, 12 April 2025
These servers are first thing the Client connects to when you login. These are the ones hardcoded into the client:
- neolobby01.ffxiv.com (Elemental) (
LobbyHost01
) - neolobby03.ffxiv.com (Gaia) (
LobbyHost02
) - neolobby05.ffxiv.com (Mana) (
LobbyHost03
) - neolobby02.ffxiv.com (Aether) (
LobbyHost04
) - neolobby04.ffxiv.com (Primal) (
LobbyHost05
) - neolobby06.ffxiv.com (Chaos) (
LobbyHost06
) - neolobby07.ffxiv.com (Light) (
LobbyHost07
) - neolobby08.ffxiv.com (Crystal) (
LobbyHost08
) - neolobby09.ffxiv.com (Materia) (
LobbyHost09
) - neolobby10.ffxiv.com (Meteor) (
LobbyHost10
) - neolobby11.ffxiv.com (Dynamis) (
LobbyHost11
) - neolobby12.ffxiv.com (Shadow[1]) (
LobbyHost12
) - neolobby98.ffxiv.com (Unknown[2]) (
LobbyHost98
)
These directly correspond to the layout of the Logical Data Centers. And this makes sense, as the lobby server you connect to changes depending on which logical data center you select in the client.
The main purpose of the lobby is to funnel you to the World server of your choosing. It also acts as a waiting area during congestion, putting players into a queue before connecting to the World server.
Another interesting thing is that the client doesn’t have the IP address of the World servers hard-coded, but this is instead given to the client by the Lobby server on login.
Security
The client sends the lobby server the game versions and file hashes, despite other services doing this before you even reach this point. It's still possible for the server to turn you around if your client is too old.
Communication with the Lobby server is “encrypted”, which is strange as the rest of the game’s communication isn’t. They use Blowfish encryption, with hardcoded keys in the client.
Notes
- ↑ The Shadow data center is defunct.
- ↑ It’s likely because of the high number - chosen to avoid conflicts with any future datacenter additions - that is meant for public testing. And indeed, this was the lobby server for the NA Cloud DC test.