NEX

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The game data management system used by planners and programmers. It's supposed to be interacted with through Microsoft Excel, and edits are committed to a MySQL database.

While the client contains a large amount of data, it's possible exclude certain columns from being saved to the client. So, it's possible that client sheets contain incomplete data and we'll never really know.

The client does not interact with the raw Excel directly, instead it is turned into binary EXD files and read using an auto-generated C++ API.