Events

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These make up the majority (maybe all?) of the dialogue and story in-game. They are also responsible for other miscellaneous dialogue, from lift attendants to exit doors.

Each event is made up of a few parts:

  • A client-side Lua script which does things like opening menus, and moving around characters.
  • The server-side scripting, which controls what scenes play and when.
  • Excel data for Lua defines, and of course localized text.