Shaders

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Known Sampler Keys

Capitalization matters! Taken from Ouroboros:

  • g_SamplerViewPosition
  • g_SamplerVPosition
  • g_SamplerDither
  • g_SamplerColorMap0
  • g_SamplerColorMap1
  • g_SamplerNormalMap0
  • g_SamplerNormalMap1
  • g_SamplerSpecularMap0
  • g_SamplerSpecularMap1
  • g_SamplerEnvMap
  • g_SamplerLightDiffuse
  • g_SamplerLightSpecular
  • g_SamplerAttenuation
  • g_SamplerOmniShadowStatic
  • g_SamplerOmniShadowDynamic
  • g_SamplerOmniShadowIndexTable
  • g_SamplerGBuffer
  • g_SamplerGBuffer1
  • g_SamplerGBuffer2
  • g_SamplerGBuffer3
  • g_SamplerLight
  • g_SamplerShadow
  • g_CloudShadowSampler
  • g_RoofSampler
  • g_AnimSampler
  • g_SamplerCaustics
  • g_SamplerCaustics
  • g_SamplerColor1
  • g_SamplerColor2
  • g_SamplerColor3
  • g_SamplerColor4
  • g_SamplerDistortion
  • g_SamplerPalette
  • g_SamplerDiffuse
  • g_SamplerNormal
  • g_SamplerMask
  • g_SamplerSpecular
  • g_SamplerDecal
  • g_SamplerTable
  • g_SamplerTileDiffuse
  • g_SamplerTileNormal
  • g_SamplerIndex
  • g_SamplerCatchlight
  • g_SamplerReflection
  • g_SamplerOcclusion
  • g_SamplerDepth
  • g_ToneMapSampler
  • g_SkySampler
  • g_Sampler
  • g_SamplerFresnel
  • g_SamplerColorMap
  • g_SamplerNormalMap
  • g_SamplerMaskMap
  • g_SamplerSpecularMap
  • g_SamplerDistortionMap
  • g_SamplerWaveMap
  • g_SamplerWhitecapMap
  • g_SamplerWaveletMap0
  • g_SamplerWaveletMap1
  • g_SamplerReflectionMap
  • g_SamplerNoise
  • g_SamplerWaveletNoise
  • g_SamplerRefractionMap