Shaders
Known Sampler Keys
Capitalization matters! Taken from Ouroboros:
- g_SamplerViewPosition
- g_SamplerVPosition
- g_SamplerDither
- g_SamplerColorMap0
- g_SamplerColorMap1
- g_SamplerNormalMap0
- g_SamplerNormalMap1
- g_SamplerSpecularMap0
- g_SamplerSpecularMap1
- g_SamplerEnvMap
- g_SamplerLightDiffuse
- g_SamplerLightSpecular
- g_SamplerAttenuation
- g_SamplerOmniShadowStatic
- g_SamplerOmniShadowDynamic
- g_SamplerOmniShadowIndexTable
- g_SamplerGBuffer
- g_SamplerGBuffer1
- g_SamplerGBuffer2
- g_SamplerGBuffer3
- g_SamplerLight
- g_SamplerShadow
- g_CloudShadowSampler
- g_RoofSampler
- g_AnimSampler
- g_SamplerCaustics
- g_SamplerCaustics
- g_SamplerColor1
- g_SamplerColor2
- g_SamplerColor3
- g_SamplerColor4
- g_SamplerDistortion
- g_SamplerPalette
- g_SamplerDiffuse
- g_SamplerNormal
- g_SamplerMask
- g_SamplerSpecular
- g_SamplerDecal
- g_SamplerTable
- g_SamplerTileDiffuse
- g_SamplerTileNormal
- g_SamplerIndex
- g_SamplerCatchlight
- g_SamplerReflection
- g_SamplerOcclusion
- g_SamplerDepth
- g_ToneMapSampler
- g_SkySampler
- g_Sampler
- g_SamplerFresnel
- g_SamplerColorMap
- g_SamplerNormalMap
- g_SamplerMaskMap
- g_SamplerSpecularMap
- g_SamplerDistortionMap
- g_SamplerWaveMap
- g_SamplerWhitecapMap
- g_SamplerWaveletMap0
- g_SamplerWaveletMap1
- g_SamplerReflectionMap
- g_SamplerNoise
- g_SamplerWaveletNoise
- g_SamplerRefractionMap